Case Study: Participatory Design

The effect of participatory design on the co-creation of a 3D environment.

The Solution:

We established a development roadmap involving software programmers, researchers and neurodiverse participants which used real-time testing and user feedback to iteratively alter a virtual world.
The user feedback and changes aimed to make the virtual world both more appealing to the participants and more efficient as an interactive training simulation.

Who we helped:

Dr. Yurgos Politis | University College Dublin

International Society for Autism Research (INSAR)
https://www.autism-insar.org/

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Project objective:

To research and measure outcomes relating to the optimal balance between the involvement of end-users, researchers and software developers in the participatory design of educational material in VR.

Benefits Delivered:

  1. Improvements to the VR environment using Participatory Design methodologies.
  2. Co-creating with neurodiverse individuals, we were able to improve their engagement with the educational materials.
  3. Early proof that the interactive materials and the methods for accessing them were scalable.
  4. Provided the participants with work experience related to software testing and working with software developers and researchers.
  5. Provided the developers with experience of Participatory Design.

Outcomes:

Research Paper:
‘Empowering people with Autism through their involvement in the development of a Virtual World’
Advances in Autism, (Politis, Olivia & Olivia, 2019)
https://www.emerald.com/insight/content/doi/10.1108/AIA-01-2019-0001/full/html

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