“My Blender model looks wrong in Unity3D”
I encountered this problem a while ago, and I’d assumed I had messed up the model in Blender, or saved it incorrectly. In fact it’s Unity3D options which you need to set, so I’ll show you how.
Here we have the imported vehicle model as it originally appears:
This needs fixing. Firstly, in the Unity3D Project panel, click on the model’s file icon in whichever Assets subfolder you’ve placed it (suggest you have a specific 3D models subfolder).
Next, in the Unity3D Inspector (should be the panel to the right), select the ‘Model’ tab, if it isn’t already selected.
Next, under Normals and Tangents, set Normals to ‘Calculate’, and if needed, set the Smoothing Angle to 0, then click Apply, and wait for a few seconds.
Now we see the model after the calculations:
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