Another iteration of our series focusing on using architectural visualisation techniques on videogame worlds. This time, the game is Jumping Flash (1995), and the level is World 3-2.
It’s very colourful and more child-like than a lot of games, but is also one of the most original and over-looked platform-game series’ out there.
Here’s a couple of high-resolution renders (click to enlarge):
We’ve also provided some screengrabs of the actual game, below, but with the distance fog and relatively primitive graphics, it’s hard to tell what is going on if you aren’t already familiar:
[Screenshot and inspiration source: Jumping Flash!, Sony Computer Entertainment, 1995, PS1]
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