Jumping Flash world 3-2 architectural visualisation

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Another iteration of our series focusing on using architectural visualisation techniques on videogame worlds. This time, the game is Jumping Flash (1995), and the level is World 3-2.

It’s very colourful and more child-like than a lot of games, but is also one of the most original and over-looked platform-game series’ out there.

Here’s a couple of high-resolution renders (click to enlarge):

jumping flash architectural render

jumping flash architectural render

We’ve also provided some screengrabs of the actual game, below, but with the distance fog and relatively primitive graphics, it’s hard to tell what is going on if you aren’t already familiar:

jfscreen1

jfscreen2

jfscreen3

jfscreen4

[Screenshot and inspiration source: Jumping Flash!, Sony Computer Entertainment, 1995, PS1]

https://en.wikipedia.org/wiki/Jumping_Flash!

One Comment

  1. Pingback: Jumping Flash architectural render | VISUALS+CODE

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