Earlier this year we presented our virtual platform to the European Commission, as a novel means of providing increased access to justice systems and information at the EU level.
Category Archives: 3D Visualisation
New research paper
We’ve co-authored another research paper on virtual worlds and autism:
Update: New RD_Construct features
Update: New RD_Construct features on the way.
Gives users more power to change the environment to their needs, collaboratively / in real-time. Features a custom 3D model/texture uploader, spawnable brainstorming 3D models, spawnable & fully movable media resources, and a decent set of 3D manipulation tools.
Read more: https://www.hive-rd.com/blog/607-2/
Guide: Arduino + DHT11 output to LCD
Posted a guide on how to get DHT11 sensor data output to an LCD via an Arduino Uno: https://www.hive-rd.com/blog/arduino-dht11-output-lcd-module/
Article: Arduino and KY 008 laser test
A quick setup of an Arduino Uno and the KY 008 laser module.
Article: https://www.hive-rd.com/blog/arduino-familymall-ky-008-laser-basic-setup/
Article: Tweak the Arduino Logo – making it work
Quick guide with provided code to make the “Tweak the Arduino Logo” experiment work more clearly.
Article: https://www.hive-rd.com/blog/tweak-arduino-logo-making-work/
Empty room image
Free to use for commercial/personal or whatever.
MGS dock area render
Our remake of the dock area from the start of Metal Gear Solid (1998), using modern architectural visualisation methods, plus in-game screengrabs from the original to compare.
https://www.hive-rd.com/blog/metal-gear-solid-port-interior-render/
[Screenshot and inspiration source: Metal Gear Solid, Konami, 1998, PS1]
https://en.wikipedia.org/wiki/Metal_Gear_Solid
Tenchu Architectural Renders
Check out the latest installment of our series focusing on architectural rendering well known scenes from older videogames. This time we visit Tenchu: Stealth Assassins.
See more:
https://www.hive-rd.com/blog/tenchu-stealth-assassins-architectural-visualisation/
[Screenshot and inspiration source: Tenchu Stealth Assassins, Activision, 1998, PS1]
https://en.wikipedia.org/wiki/Tenchu:_Stealth_Assassins
Jumping Flash architectural renders
Our next example of architectural visualisation techniques with videogames touches on the 1995 game Jumping Flash.
See more here:
https://www.hive-rd.com/blog/jumping-flash-world-3-2-architectural-visualisation/
[Screenshot and inspiration source: Jumping Flash!, Sony Computer Entertainment, 1995, PS1]
https://en.wikipedia.org/wiki/Jumping_Flash!